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Create Fonts
Type is both very limited (it's a single color) and very adaptable. Anything that you can create an outline with can become a typeface. You can start with either:
Scanning, Bitmap Files, Etc. Once your image is in bitmap form, you can clean it up in a paint program like Photoshop, Corel PhotoPaint etc. You can also alter your image by experimenting with filters. (You may need to change your image to grayscale or RGB in order to apply filters). Once you're finished with this step, you'll want to move on to vectorizing. Below you'll see the original character, and one of Photoshop's Distort filters applied:
Just remember that the final result will be black and white so any subtle filters won't work well when you go to the next step, vectorizing. Vectorizing So, to go from bitmap to vector you'll to choose one of the following methods:
Note: Both CorelDraw and Adobe Illustrator have "autotrace" functions built in, but they aren't nearly as good as the results you'll get from CorelTrace or Streamline. If you're not happy with the results of your first try at tracing, try resetting some of the trace settings from within Streamline or CorelTrace. If you're still not getting a good tracing, open your bitmap up in the paint program, convert to grayscale, and try increasing the size of the image. My traces seem to do best if each letter bitmap is around 600 pixels or larger. Once you have your traced bitmap. you can then bring your vector files into your font making program. You can use Fontographer, one of Pyrus' font software programs, Corel Draw (3 to 8), or you can try a shareware program called Softy for Windows. |
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